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Server Progression & Player Experience

  • s3yya
  • 26. Februar 2025 um 14:47
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  • s3yya
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    • 26. Februar 2025 um 14:47
    • #1

    Hello,

    Although the management may not like this thread, what I’m about to say is a big reason why players are not rushing to start playing here.

    Biggest Issues That Need Fixing

    • No level 70 scroll as a fast leveling options which makes the early game too slow.
    • The gear system is identical to retail, meaning tons of grinding for good rolls. (not bad as long leveling wouldn't be an issue)
    • Too much grinding for Advancement Points, EP Points, and card collection, making progression frustrating.

    Now let's elaborate on this:

    Phase 1: A Smoother Start

    New players should be able to jump into dungeons and gear farming right away instead of grinding levels.

    • Instant level 70 scroll so players don’t waste time leveling. (In the best case, you can keep both options available: the level 70 scroll and the classic leveling mode (story + dungeons) for those who enjoy it
    • Instant EP and Advancement Points to remove unnecessary grinding early on.

    Phase 2: Reduce Excessive Grinding

    The game currently requires too much grinding, which discourages players, especially those with jobs and families.

    • Fix the card collection system: it’s too rng based and unbalanced, either make cards easier to get or remove the grind.
    • Make gear progression smoother: gear already has a lot of customization, so there's no need to also grind for levels, ep, and advancement points.

    Phase 3: Customization & Sustainability ( well, this phase is totally up to the admin staff, feel free to ignore it)

    To keep the server fresh and running long-term:

    • Add custom events and dungeons to make the game more exciting.
    • Sell costumes and cosmetics to support the server financially.


    Final Thoughts

    Right now, this server has very few players because it’s too similar to retail and doesn’t offer an enjoyable private server experience. Most players don’t have time to grind for levels, points, and gear, they just want to jump in, run dungeons, and progress naturally.

    At this point, starting with level 70, EP Points, and Advancement Points should be the standard for private TERA servers. If these changes aren’t made, players simply won’t be motivated to switch from other servers that offer a more accessible and fun experience.


    Thank you. :saint:

    Einmal editiert, zuletzt von s3yya (26. Februar 2025 um 14:57)

  • OltSoldat
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    • 26. Februar 2025 um 14:57
    • Offizieller Beitrag
    • #2

    Hello s3yya,

    Thank you for your constructive feedback and your suggestions for improving our server. We really appreciate the engagement of our community and are taking the time to address your points.

    1.: no level 70 role for fast leveling
    We understand that the leveling process can be time consuming and some players prefer to jump straight into the endgame. Our decision not to offer an instant level 70 role is based on a desire to create a balanced gameplay experience.
    Reaching level 70 through quests and dungeons allows players to fully learn their class mechanics and build a deeper bond with their character. It also encourages interaction between new and existing players, which strengthens the community.

    2.: excessive grinding for progression points, XP points and card collection
    We recognize that the current system can be time consuming, especially for players with limited play time. To make it easier to get into the game, we've added a level 65 role with the merchant Sione with today's maintenance. This should make it easier for new or returning players to get started, while leveling up to 70 remains an integral part of progression. We are also looking into further adjustments that could make progression in these areas more enjoyable.

    3.: Future customizations and community events
    Your ideas for customized events and dungeons as well as cosmetic sales to support the server are inspiring. We are already planning to implement such features to add variety to the game experience while ensuring the long-term operation of the server.

    Our main goal is to create a fair and fun environment for all players. Your feedback is invaluable and we will take it into consideration to continuously improve the server.

    Thank you again for your suggestions and support.

    Greetings
    OltSoldat

    • Nächster offizieller Beitrag
  • Yukano
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    • 26. Februar 2025 um 15:58
    • #3

    i don't mean that in a bad way, so don't get me wrong :)

    - "nobody need lvl scrolls" -
    in my opinion, it's something for lazy people, or people who have too much money.
    if a player don't have enough time for a MMO, they you should reorganize.
    lvl scrolls makes the theme park mmo content useless, and this applies to the first character as well as to the tenth.
    and that's my opinion, i know that i shouldn't have to use such a lvl scroll.
    i recommend to every player, take your time, and learn to appreciate the world of MMOs.
    this version of Tera is massively trimmed down compared to the first version, and you can progress really quickly enough.

    new content , yes thats a other thing..............

    sorry , but your post is in my eye`s a maximum of whining 8o

    OltSoldat :thumbup:

    regards

  • s3yya
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    • 26. Februar 2025 um 16:17
    • #4

    Don't get me wrong, TERA is an old, dead MMO. The majority of the player base consists of veterans, people who have played this game for years, it's very rare to see actual new players joining.

    Because of this, veteran players don’t want to bother with leveling and excessive grinding, they’ve already done that for years on retail, since TERA survives only through private servers, players just want to come home, sit down, and relax while pressing buttons with their homies.

    TERA is already a game where you need friends to play properly, and even they will eventually quit after a certain period. Forcing players to grind and level up manually won’t attract any veterans, and once again, veteran players make up the majority of the private server player base.

    I still think implementing both ways of leveling up scroll and manual would be a good idea, but in the end it's not up to me. Plus, OltSoldat has already replied regarding his vision on this topic.

    " Every player, take your time and learn to appreciate the world of MMOs "

    Normally, I would agree with this point, but in the case of TERA, maybe it applies to a new MMO, not one that’s been out for at least 10 years and struggles to attract new players.
    If new players do join, sadly, they’re a very small minority, while veterans make up the majority.
    You can't keep a private server alive if you place your hopes on new players, it's obvious that the old players will bring it to life by playing there, as they play out of nostalgia and represent the majority.


    And on a final note, what do you mean by whining? I’ve said some really solid points, if you don’t agree take each point individually and provide counterarguments to prove me wrong. :)

  • Yukano
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    • 26. Februar 2025 um 16:40
    • #5
    Zitat von s3yya

    Don't get me wrong, TERA is an old, dead MMO. The majority of the player base consists of veterans, people who have played this game for years, it's very rare to see actual new players joining.

    Because of this, veteran players don’t want to bother with leveling and excessive grinding, they’ve already done that for years on retail, since TERA survives only through private servers, players just want to come home, sit down, and relax while pressing buttons with their homies.

    TERA is already a game where you need friends to play properly, and even they will eventually quit after a certain period. Forcing players to grind and level up manually won’t attract any veterans, and once again, veteran players make up the majority of the private server player base.

    I still think implementing both ways of leveling up scroll and manual would be a good idea, but in the end it's not up to me. Plus, OltSoldat has already replied regarding his vision on this topic.

    " Every player, take your time and learn to appreciate the world of MMOs "

    Normally, I would agree with this point, but in the case of TERA, maybe it applies to a new MMO, not one that’s been out for at least 10 years and struggles to attract new players.
    If new players do join, sadly, they’re a very small minority, while veterans make up the majority.
    You can't keep a private server alive if you place your hopes on new players, it's obvious that the old players will bring it to life by playing there, as they play out of nostalgia and represent the majority.


    And on a final note, what do you mean by whining? I’ve said some really solid points, if you don’t agree take each point individually and provide counterarguments to prove me wrong. :)

    Alles anzeigen

    well, unfortunately it reads like crying 8o

    i'm not new either, but as a veteran, i think it's great that this offer even exists. this for the point "dead" mmo.
    and that's exactly, why it's even more important for me, that new players, if you bring some along, appreciate that.
    i know, how many things are possible, and because i like MMOs and also TERA, i level every character as - if it were my first one :)
    i'm assuming, that this the point who shows, we are two different types of MMO players :)

    note: all this should appreciate Veterans in particular :saint:

    regards

  • s3yya
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    • 26. Februar 2025 um 16:47
    • #6
    Zitat von Yukano

    i'm assuming, that this the point who shows, we are two different types of MMO players :)

    Very well said.
    Leaving new players aside, if there are two types of veteran players, one group who wants to level up the classic way and explore and the other who wants to skip the leveling and run dungeons, then give both sides an option.
    -One to level up
    -One to skip the leveling process.
    It shouldn't matter, since in every other aspect both sides will grind the same (gear, rolls, etc.).

  • MSC
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    • 26. Februar 2025 um 16:59
    • Offizieller Beitrag
    • #7

    From the point of view of someone who has to do the customisation, I always ask myself the question: why is levelling so extremely hated, especially from the international sector?
    The time you spend levelling is just so insignificant, considering how much time it takes to max your gear.
    So what's so disastrous about these single-digit hours?
    Especially for players who haven't even fiished a single character yet.

    Can someone please explain this to me really clearly?

    My view: levelling is so irrelevant in terms of time that it simply can't be in proportion to not putting the effort into better end content.

    • Vorheriger offizieller Beitrag
    • Nächster offizieller Beitrag
  • s3yya
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    • 26. Februar 2025 um 17:07
    • #8

    Simple as that, some people don't want to bother with that.
    Those single-digit hours could be spent doing something else or directly running dungeons, but the more I wait and read the comments, the more I realize that you guys really love this concept where people have to spend hours, because why not? Even though more populated private servers have already implemented this QoL change regarding leveling, EP points, and even advancement points, and it was well received.

    On the other hand, since it's so irrelevant in terms of time, why don't you just offer the scroll option as well, so people can choose their preferred way?

  • MSC
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    • 26. Februar 2025 um 17:19
    • Offizieller Beitrag
    • #9

    Please take a look in this Patch Changelog from Today:

    Thema

    Wartungsarbeiten abgeschlossen – LVL 65 Rolle verfübgar / Maintenance Completed – LVL 65 Scroll avaiable

    653-005-2-jpg
    Hallo Abenteurer von Arborea! 🌿⚔️

    Die heutigen Wartungsarbeiten sind erfolgreich abgeschlossen!

    Änderungen im Rahmen der Wartung:

    • Allgemeine Datenbankanpassungen
      • Wir haben einige Optimierungen an der Datenbank vorgenommen, um die Performance zu verbessern.
    • Verbesserungen der Serverstabilität
      • Kleinere Bugfixes und Stabilitätsupdates sorgen für ein noch flüssigeres Spielerlebnis.
    • Überarbeitung des Box-Systems
    • Nachjustieren des Vorhutpunte Capping
      • Das neue Cap ist nun bei 50.000 Punkte
    • Hinzufügen der 65
    …
    Satsuri
    26. Februar 2025 um 14:47
    • Vorheriger offizieller Beitrag
    • Nächster offizieller Beitrag
  • s3yya
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    • 26. Februar 2025 um 17:25
    • #10

    I did look, and like someone else mentioned to me, that's already a big plus (personally, I still wanted to see level 70 there), But overall, you asked why people are against leveling, so that's why i replied.

    As an additional note, people might be against leveling not just because of the time consumption, but also because of the process itself.

    Zitat von MSC

    Please take a look in this Patch Changelog from Today:

  • Yukano
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    • 27. Februar 2025 um 09:02
    • #11

    the problem that i see is:

    - all players skip the content because they can, leaving no players for small dungeons and areas
    - you can do many dungeons alone, but i think that's a big mistake
    - a game that gives the impression of being a single player game, will not give many older players an incentive to check it out again
    - in the long run, it also will not give new players an incentive, as they have to assume that they will mostly have to deal with the content on their own , because it can skipped by players.

    in the end: you need only "lvl up max npc" and "a portal" to the end zone on the beginning isle and all is fine

    you won't be able to reinvent the wheel with Tera, but within the scope of the possibility, you should look at which things would attract players and which are only of use for a while, until the player puts the game aside again.

    i don't think anyone wants Tera to theoretically be reduced to a dungeon browser and chat only game, because the rest has been pushed out with questionable decisions.

    in the end , the question is, what want the owner reaching.

    it is strange that these questions are coming up more and more on p-servers. the players know very well, that there are more additional options, and are even more dissatisfied than with official systems.

    i have hosted more than one p-server in the past, and it's the same issue everywhere.

    but, in the end, that's just my opinion, i'm not responsible where this all goes :)
    and a question that i always ask myself: why should i play an MMO mostly alone? wouldn't it be better to spend that time somewhere else?

    regards ,

    and first and foremost, have fun with friends :)

    Einmal editiert, zuletzt von Yukano (27. Februar 2025 um 09:30)

  • Denroc
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    • 27. Februar 2025 um 09:53
    • #12

    The players who come to the server and want a 70 role right away are the ones who won't be around for long in the endgame. At least that's my experience. This is of course very individual and doesn't necessarily apply to you, but that's why I see the short lvl phase as a motivation check. I think it's reasonable for everyone to lvl at least one character manually.

    Also, a lot of people keep leveling up characters here, just for fun. I don't think that's why people decide against the server.

    EDIT:

    The goal of a server or a game in general is to keep players occupied for longer. Of course this is a private server, but the Admins have a clear idea of how they want to set up the server. And the people who are here enjoy it.

    What you are looking for sounds to me like a fun server where the grind is reduced to a minimum. But that's obviously not what Tera-germany wants to be.

    Einmal editiert, zuletzt von Denroc (27. Februar 2025 um 11:05)

  • Nanakoi
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    • 27. Februar 2025 um 11:00
    • #13
    Zitat von s3yya

    Don't get me wrong, TERA is an old, dead MMO. The majority of the player base consists of veterans, people who have played this game for years, it's very rare to see actual new players joining.

    Because of this, veteran players don’t want to bother with leveling and excessive grinding, they’ve already done that for years on retail, since TERA survives only through private servers, players just want to come home, sit down, and relax while pressing buttons with their homies.

    TERA is already a game where you need friends to play properly, and even they will eventually quit after a certain period. Forcing players to grind and level up manually won’t attract any veterans, and once again, veteran players make up the majority of the private server player base.

    I still think implementing both ways of leveling up scroll and manual would be a good idea, but in the end it's not up to me. Plus, OltSoldat has already replied regarding his vision on this topic.

    " Every player, take your time and learn to appreciate the world of MMOs "

    Normally, I would agree with this point, but in the case of TERA, maybe it applies to a new MMO, not one that’s been out for at least 10 years and struggles to attract new players.
    If new players do join, sadly, they’re a very small minority, while veterans make up the majority.
    You can't keep a private server alive if you place your hopes on new players, it's obvious that the old players will bring it to life by playing there, as they play out of nostalgia and represent the majority.


    And on a final note, what do you mean by whining? I’ve said some really solid points, if you don’t agree take each point individually and provide counterarguments to prove me wrong. :)

    Alles anzeigen

    As a Veteran player who played for years i´m someone who love the leveling part. And i know some other ppl who love questing and explore the world. It´s not like the realese Tera where you need days or weeks to be max lvl. Even for new players it´s better to lvl up manually till the endgame to learn the class and fighting system of the game in my opinion.

    And i don´t get the point of beeing instant lvl 70 because what do you do when u get max gear? Most ppl stop playing because there isn´t new content frequently like these ppl "need" to be motivated longterm.

    I share the opinion with Denroc, when ppl want to be fast max lvl and max gear they leave the server as fast as they join :|

  • s3yya
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    • 27. Februar 2025 um 17:11
    • #14

    Okey dokey, friends, i got your point loud and clear 😌

  • nihao
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    • 27. Februar 2025 um 22:39
    • #15

    The amount of cope is high xd

    Zitat von Denroc

    The players who come to the server and want a 70 role right away are the ones who won't be around for long in the endgame.

    I find this statement so hard to believe honestly, lvling process in tera offers absolutely nothing except for nostalgic value. Even on retail any new player even with whole lengthy lvling was objectively not having any knowledge of how to play the class, it was achieved by doing actual dungeons (and no, maca isn't an actual dungeon). Maybe in 2012 it actually gave players some knowledge, but surely not at point where we got exodor expansion.

    For sake of argument, I am veteran, I wanted to give this server a try, I got to lvl30 and uninstalled, because why would I waste my time doing absolutely useless activity in form of levelling and gaining nothing instead of actually playing the game. I will spend hours and weeks grinding for my gear, EP, advancement, cards and all other things, for any new player just enough to learn basics of their class in an actual content :]

    To each their own, friends, but I am afraid for majority levelling is an instant no-no. *smile*

  • Denroc
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    • 28. Februar 2025 um 08:19
    • #16

    As I said, these are my experiences. That is very individual.

    To be honest, I understand that even less. You don't want to spend 4 hours leveling up a character, but you'd rather spend weeks farming cards that only give you a small bonus. That's crazy.

    Of course you don't learn your class while leveling, but as a new player, and there are actually some here who have never played before, its harder for them if they had all skills at the same time. Leveling offers the opportunity to be slowly introduced to individual skills, the combination in which you play them gradually emerges and is optimized in the endgame. Tera private servers are no longer healthy MMOs, there are too few players and it certainly makes sense to focus these few players on certain content. I think you have to organize the leveling differently so that the new players come into contact with others earlier, but I still think this phase makes sense.

    That said, it's still part of the server concept. There are other servers, if your requirements are better met there, try them

    Einmal editiert, zuletzt von Denroc (28. Februar 2025 um 12:03)

  • Nanakoi
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    • 28. Februar 2025 um 11:56
    • #17
    Zitat von nihao

    The amount of cope is high xd

    I find this statement so hard to believe honestly, lvling process in tera offers absolutely nothing except for nostalgic value. Even on retail any new player even with whole lengthy lvling was objectively not having any knowledge of how to play the class, it was achieved by doing actual dungeons (and no, maca isn't an actual dungeon). Maybe in 2012 it actually gave players some knowledge, but surely not at point where we got exodor expansion.

    For sake of argument, I am veteran, I wanted to give this server a try, I got to lvl30 and uninstalled, because why would I waste my time doing absolutely useless activity in form of levelling and gaining nothing instead of actually playing the game. I will spend hours and weeks grinding for my gear, EP, advancement, cards and all other things, for any new player just enough to learn basics of their class in an actual content :]

    To each their own, friends, but I am afraid for majority levelling is an instant no-no. *smile*

    Sorry but i still don´t understand why you want to play a MMO and want to grind weeks for the gear when u don´t want to spent 4-5 hours for lvling till 65. As a Veteran u can easy spam dungeons untill 65 and after apex u do Syruks or MC till lvl 70.

    People always want to be the easy way without working for it. Thats why i hated all the MMOs i tried for the past 10 years. Its sad and make me lose the fun of playing

  • s3yya
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    • 28. Februar 2025 um 14:34
    • #18
    Zitat von Aiyarika

    Sorry but i still don´t understand why you want to play a MMO and want to grind weeks for the gear when u don´t want to spent 4-5 hours for lvling till 65. As a Veteran u can easy spam dungeons untill 65 and after apex u do Syruks or MC till lvl 70.

    I think you're not okay if you can't tell the difference, so spending hours to level up it's the same experience and content as running multiple dungeons in order to grind gear, lmao, roger that.


    I keep seeing some of you call yourselves veteran players, but I highly doubt that.
    You seem like the typical players who only run low-level dungeons, afk in game a lot, and waste time 'exploring' the open world( taking screenshots), only to then complain about highend dungeons that you can’t clear and the gear locked behind them.

    You guys have only 10 players online daily for a while now, and it doesn’t seem like that will change anytime soon.
    I wonder why? Oh, probably because those 10 players want a retail experience on a private server, cut the bullshit already, the kind of players who could actually populate a private server couldn’t care less about this stuff, otherwise they would already be here playing.
    This is my last comment, i gave up on the server already, good luck keeping it alive with financial support from just 10 players who think they’re getting a great MMO experience by losing hours only to prepare ur charcater so you finally be able to run dungeons and grind for gear.

    Einmal editiert, zuletzt von s3yya (28. Februar 2025 um 14:40)

  • OltSoldat
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    • 28. Februar 2025 um 14:48
    • Offizieller Beitrag
    • #19

    Hello s3yya

    We highly value respectful and constructive discussions in our forum. Criticism and discussions are, of course, welcome, but they should remain factual and in line with our community guidelines.

    Your post contains dismissive remarks towards other players and the server itself. Please ensure that discussions remain respectful and are not aimed at belittling other players or their playstyle.

    Regarding your comment about player numbers: Your assumption is incorrect. For example, on February 27th, we had 160 active players, which clearly shows that the community is active and growing.

    If you have constructive feedback that could help improve the server or the community, feel free to share it – but please do so in a respectful and appropriate manner.

    We kindly ask you to follow the community guidelines, so the forum remains a welcoming place for everyone.

    Thank you for your understanding.

    Regards
    OltSoldat

    • Vorheriger offizieller Beitrag
  • Denroc
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    • 28. Februar 2025 um 14:49
    • #20
    Zitat von s3yya

    I think you're not okay if you can't tell the difference, so spending hours to level up it's the same experience and content as running multiple dungeons in order to grind gear, lmao, roger that.


    I keep seeing some of you call yourselves veteran players, but I highly doubt that.
    You seem like the typical players who only run low-level dungeons, afk in game a lot, and waste time 'exploring' the open world( taking screenshots), only to then complain about highend dungeons that you can’t clear and the gear locked behind them.

    You guys have only 10 players online daily for a while now, and it doesn’t seem like that will change anytime soon.
    I wonder why? Oh, probably because those 10 players want a retail experience on a private server, cut the bullshit already, the kind of players who could actually populate a private server couldn’t care less about this stuff, otherwise they would already be here playing.
    This is my last comment, i gave up on the server already, good luck keeping it alive with financial support from just 10 players who think they’re getting a great MMO experience by losing hours only to prepare ur charcater so you finally be able to run dungeons and grind for gear.

    Veteran has nothing to do with which dungeons you run or what content you want to play. Veteran only says that you have already played this game through many phases.

    The rest is just bullshit. It's obvious that you haven't played here. There are a lot more players than the 10 you mentioned, all of them have no problem with leveling part. Especially since they will help you if you ask. Then it's even faster

    However, you don't seem to understand that every server has its own approach. You can't just change it because you want it that way. Bye

    Einmal editiert, zuletzt von Denroc (28. Februar 2025 um 15:32)

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