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  1. Crazy-eSports
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  3. Jin

Beiträge von Jin

  • Patch Notes: 1.0.6 [17.09.2025]

    • Jin
    • 16. September 2025 um 21:46

    Dear Community,

    on 17-09-2025, we have our scheduled maintenance to deploy Patch 1.0.6.

    Changelog

    Major game changes

    Elite bar rework

    • Removed the following items: Regal frostlion & Arunic Panacea, Kaia's gift box
    • Added the following item: MARCO! which has the following functions: Trade broker, Banker, Specialty store

    Elite gift box

    • Removed the following item: Crystal bind scroll.
    • Added the following items:
      • Ruby 1-5
      • Sapphire 1-5
    • Increased the following item rewards:
      • Fedbills up to 1 - 5 from 1
      • Spellbind up to 5 - 8 from 5
      • Masterwork Alkahest up to 2 - 8 from 1
      • Extensive, rare & premium alkahest up to 2 - 4 from 1

    General

    Alliance passive

    • As voted for by the community all alliances will now have all 3 of the passives active at all times.
    • You are no longer stuck in the EU! Go spread some love!

    PvE

    Quests

    • Increased quest experience from Lv 1 to 39
    • Further increased quest experience from Lv 40 to 59

    PvP

    Bellicarium & Killing spree

    • Added the following 2 boxes for 1000 each
      • Titan's ember box & Titans ease box which contain the following items:
        • Base reward 6 Titan's ember or 6 Titan's ease
      • Bonus rewards contain:
        • Titan's Ember, Titan's Ease, Engraver's Kit, Titan's Fire, Titan's Peace, Pure Titan's Fire, Pure Titan's Peace, Straw Scarab, Elemental carab, Aurora Scarab

    Minor game changes

    General

    Roll call

    • Changed the days on which you get the buffs down to 1 > 2 > 3 from 3 > 5 > 7.

    Avatar weapons

    • Increased the critical rate modifier up to 0.3 from 0.1
      • Modifier will adjust over time down to 0.2 from 0.3 when you get closer to the monster's level

    Federation bills

    • Added more costumes (too many to list, go check the store!)

    Fashion coupons

    • Added more cosmetics
    • Added timed Shape Changers

    PvE

    Ghillieglade

    • Reduced the amount of kills needed to clear the first stage to 60 from 100
    • Increased health regen to 1% every seond from 0.5% every second
    • Activated rookie buff for the first 10 clears
      • Rookie buff: Allows you to auto Self-Revive

    Blast from the Past

    • Increased party size to 3 from 2

    Goldfinger token

    • Lowered the amount to purchase the laundry basket down to 50 from 80

    PvP

    • Increased the killing spree cap up to 80,000 from 40,000

    Champions' Skyring

    • Removed the ability to use the following items:
      • Noctenium infusion, Adapted noctenium infusion, Alliance noctenium infusion

    Corsairs' Stronghold

    • The gates HP has been increased by 25%

    General

    • Made the following items bankable so you can transfer them between characters:
      • Drop of Dissent, Drop of Defiance, Threads of Rebellion, Jadefired Mark, Kinstorm Mark, Learnkeel Mark

    Class changes

    Gunner

    • Balder's Vengeance: PvP damage increased by 25%

    Bug fixes

    Bots

    • Fixed an issue where the queue bot was incorrectly tracking battlegrounds

    Skill-prediction

    • Fixed several issues for Sorcerer
    • Fixed lock-on issues for Priest
    • Fixed several issues for Lancer
    • Fixed several issues for Reaper

    LOOT REWORK PHASE 1

    We’re introducing discovery tokens along with a relevant shop (opened by right clicking the discovery token).
    The new shop is meant to serve as a pity system for obtaining Discovery gear and Krakatox Bone and should not be considered a main path towards gearing. Read on ahead to find out how to acquire these Discovery tokens.

    NEW Discovery Token Shop

    • Boots: 4 tokens each
    • Belt: 8 tokens each
    • Gloves: 12 tokens each
    • Chest: 16 tokens each
    • Weapons and Krakatox Bone: 24 tokens each

    General

    • Reduced the amount of guaranteed Spellbind provided in Spellbind Box to 32 from 50 to compensate for all the extra ways to obtain it now.

    PvE Solo

    Ghillieglades

    We feel that solo content should not provide major gear upgrades, instead it should complement your typical endgame journey and still feel rewarding to spend your time on.

    • Added the following items to the loot pool:
      • Spellbind, Noble Enigmatic Scroll, Blessed Enigmatic Scroll, Veteran's Extensive Alkahest
    • Removed the following items from the loot pool:
      • Ambition tokens, all accessories
    • Slightly decreased amount dropped of T6 feedstock

    Vault solo

    • Increased the drop rate of the following items:
      • Vault tickets, Goldfinger tokens, Noctenium infusion, Titan embers, Titan ease
    • Increased the amount dropped of the following items:
      • Goldfinger tokens to 2 - 4, Noctenium infusion to 50 - 150

    PvE Group

    Vault group

    • Added Goldfinger tokens
    • Increased the droprate of the following items:
      • Rings, Earrings & Belts
    • Removed low level accessories from the loot pool

    Vanguard Quest

    • Added Vanguard Quests to the following dungeons: Dreadspire Lower, Sky Cruiser Endeavor(Hard)
      • Rewards: 20x T6 Alkahest, 1x Federation Bill, 90x Vanguard Credits, 2x Valkyon Reward Chest
    • Added Discovery Tokens & Valkyon Rewards to the following vanguard quests:
      • Sky Cruiser Endeavor(normal) and Bathysmal Rise(Hard)
    • Added Valkyon Rewards to the following dungeons:
      • Channelworks, Bathysmal Rise(Normal) and Ravenous Gorge
    • Valkyon Reward Chest contains:
      • Universal Additive & Master's Additive
      • Federation Bills
      • Diamond, Emerald, Sapphire
      • Masterwork Alkahest
      • Master Enigmatic
      • Scroll Semi-Enigmatic Scroll
      • Goldfinger Token
      • T5 & T6 Feedstock

    Abscess (Hardmode)

    • Increased the drop rate of Krakatox Bone from Krakatox
    • Increased the drop rate & amount for Tier 5 feedstock
    • Removed low level accessories from the loot pool

    Channelworks

    • Removed all necklace drops
    • Removed Ambition Tokens
    • Increased drop amount T5 Feedstock
    • Added Empyrspade shards & Empyrplate fragments to Plecostoma
    • Added Naturebeat & Wise bands to Kerkion
    • Added Noctenium Infusion Chest to Kerkion
    • Added Titan's ease & ember to Kerkion

    Ravenous Gorge

    • Removed Naturebeat ring accessories
    • Increased drop amount of T5 Feedstock
    • Increased Empyrspade shards & Empyrplate fragments drop rate & amount for Ardentmaw to match Channelworks
    • Increased Titan’s ease & ember drop rate & amount for Forengula to match Channelworks
    • Added Naturebeat & Wise hope earrings to Nimistrix

    Bathysmal Rise(Normal mode)

    • Added the following items to the drop pool of all bosses:
      • Masterwork Alkahest, Spellbind, T6 Feedstock
    • Removed Naturetrill rings & Naturterill earrings from the loot pool
    • Removed Ambition Tokens from the loot pool
    • Increased drop rate & amount of Empyrspade Shards & Empyrplate Fragments to Mephisis
    • Increased the drop rate of Titan’s ease & ember from Tantibus
    • Added Naturesong & wise necklaces to Fulminar
    • Increased drop rate of:
      • Simple Quickcarve Brooch, Simple Empowered Brooch, Simple Grounding Brooch & Simple Cleansing Brooch on Fulminar

    Sky Cruiser Endeavor (Normal mode)

    • Added the following items to the drop pool of all bosses:
      • Masterwork Alkahest, Spellbind, T6 Feedstock
    • Increased drop rate of discovery gear
    • Added Titan’s fire & peace to Perimos
    • Added Naturertrill & Wise Cascade earrings to Darkan
    • Added Naturetrill earring box to Darkan

    Bathysmal rise (Hard mode)

    • Added the following items to the drop pool of all bosses:
      • Masterwork alkahest, Spellbind, T6 Feedstock
    • Increased the drop rate of discovery gear
    • Added Titan's fire & peace to Tanitbus
    • Added Naturertrill & Wise Signet rings to Nightmare Fulminar
    • Added Naturetrill ringbox to Nightmare Fulminar

    Sky cruiser endeavor (Hard mode)

    • Added the following items to the drop pool of all bosses:
      • Masterwork Alkahest, Spellbind, T6 Feedstock
    • Added Pure Titan's fire & peace to Nightmare Perimos
    • Added Smart Dyad Niveot structure to Nightmare Darkan
    • Removed the following items from the dungeon:
      • T6 alkahest, all types of simple brooch

    PvP

    We decided to remove a bunch of useless items from Battleground reward boxes, so that there is a higher chance for useful and valuable rewards.

    Vanguard quest

    • Added valkyon rewards chest to the following battlegrounds:
      • Corsairs' Stronghold, Fraywind & Kumasylum

    Corsair box

    • Removed the following items:
      • Greater speed charm, Arunic panacea, Speed potion, 30% quester's gold boost, 30% Gold hunter boost

    Sea chest 1 & 2

    • Removed the following items:
      • Greater speed charm, Arunic panacea, Speed potion

    Kumas candy box

    • Removed the following items:
      • Greater speed charm, Arunic panacea

    Battle rewards

    • Removed the following items:
      • Greater speed charm, Arunic panacea, Speed potion, 30% quester's gold boost, 30% Gold hunter boost

    Snowman box

    • Changed the base reward to Santa candle from Firewood
    • Removed the following items:
      • Firewood, Greater speed charm, Firecracker string, Smilecracker, Firesnap
    • Added the following item:
      • Red wintera scarf

    Wintera box 1, 2 & 3

    • Removed the following items:
      • Firewood, Firecracker string, Smilecracker, Arunic panacea, Charming campfire, Hasty campfire.

    Events

    Ongoing events

    • [Rootstock] till 15/10/2025
    • [Pond Faire] till 15/10/2025
  • Maintenance Announcement – 10/09/2025

    • Jin
    • 10. September 2025 um 15:34

    Maintenance has been succesfully completed! The servers are back online.

    See you in Arborea! <3

  • Patch Notes: 1.0.5 [10.09.2025]

    • Jin
    • 10. September 2025 um 00:22

    Die patch notes werden auf beiden plattformen veröffentlicht

  • Patch Notes: 1.0.5 [10.09.2025]

    • Jin
    • 9. September 2025 um 19:42

    Dear Community,

    on Wednesday, 10.09.2025, our scheduled maintenance to deploy Patch 1.0.5.

    Changelog

    Major game changes

    • Avatar weapons
      • Added back into the game
      • With modified crit chance modifier to 0.1 down from 0.4
    • Corsairs' Stronghold
      • Changed to solo queue
    • Bellicarium
      • Bellicarium credit weekly cap raised to 80,000
    • Vanguard shop
      • Added PvP crystals
      • Normal for 300 credits
      • Pristine for 600 credits


    Minor game changes

    • Blast from the Past shop
      • Added Glyph vouchers for the price of 1 token
    • Federation bill shop
      • Added XP scrolls
        • 1 hour for 1 Federation bill
        • 5 hours for 5 Federation bills
        • 24 hours for 12 Federation bills
    • Instance Matching
      • Reduced the ''Do you want to queue without tank'' question to 30 seconds

    Class changes

    • Lancer
      • ''Line Held I'' buff changed: To remove the buff on knockdown instead of when hit
        • Changed stack size to 5 down from 20
        • Aggro generation has been increased to 4% per stack from 1% per stack for maximum of 20% to compensate decreased stack size reduction

    Bug fixes

    • Elite gift box
      • Changed the Masterwork Alkahest to a different one that can be used

    Proxy

    • Launching a new relay
      • Asia pacific (singapore)
    • New mod added
      • Multiple Battleground Queues allows you to queue for multiple BG's at once
      • Mount prediction (faster mounting and dismounting)
    • Mod changes
      • Skill Prediction
        • Archer, Gunner, Reaper, Berserker finalized
        • Other classes are the slightly better than before will be worked on further
        • Skill prediction automatically disables for PvP
      • Disable Party-Deaths-Notifier in PvP
      • Removed GUI modes from fps-utils and bgqueuer

    Events

    • Ongoing events
      • [Festival of the Sun] till 15/09/2025
      • [Rootstock] till 15/10/2025
      • [Pond Faire] till 15/10/2025


    Once the servers are back up we will send out a notification on discord!

    We thank you for you patience and see you on the battlefields!

  • Maintenance Announcement – 10/09/2025

    • Jin
    • 9. September 2025 um 19:23

    934

    Dear Community,

    on Wednesday, 10.09.2025, our scheduled maintenance will take place starting from 09:00 CEST (Berlin time).

    During this time we will perform backend work, backup the server and deploy a new patch : 1.0.5

    The patch notes can be found here: 1.0.5 Patch Notes

    Once the servers are back up we will send out a notification on discord and edit this post.

    [EDIT: 2025/09/10 15:35 (Berlin Time)
    Maintenance has been succesfully completed! The servers are back online.

    See you in Arborea! <3


    Best regards,
    Crazy-eSports Team

  • Suggestion/Wish: Allow Warriors to be able to learn "Scythe" skill earlier

    • Jin
    • 20. Juli 2025 um 11:41

    Hi again!

    Another suggestion from me. More of a request this time: Make the Warrior skill "Scythe" available at a lower level!

    I dont remember exactly when, but at some point in time Tera Online changed when skills are learned during leveling for some classes.

    Sadly I dont have an exact patch version to find a reference/source (I tried googling but got nothing), but I would like to make one request.

    On the apex patch (31.04) we will have the OLD Skill Progression system.

    In this version, Warrior learns their most important skill at Level 60 : Scythe.

    Later on, when this was reworked, they learned the ability much earlier. I dont know the exact level sadly, but I found this video here, that shows a warrior leveling at Level 21, and he already has the skill learned. (See his L2 button skill).
    Tera Online Console Warrior Leveling

    Since you guys have access to the database for both modern tera and classic tera, I assume you guys will have better information when the skill becomes available.

    I would kindly ask, for a much smoother leveling experience for the Warrior class, to change the skill to be learnable before level 60.

    There is a reason why Official Tera servers changed this (the class was incredibly weak during leveling) and I think it would be a healthy change.
    I know other classes were changed to some degree as well, but I honestly think Warrior is the biggest outlier here as half their DPS depends on the Scythe skill, which they wont have access to until level 60, which is a bit silly in my opinion.

    It also gives players more time to better understand and practice their late game skill rotation during leveling, which is a really important aspect of this class, since Warriors have a much higher skill floor than other classes.


    Let me know your thoughts :)

  • Suggestion/Discussion: Disabling Avatar Weapons on Classic

    • Jin
    • 20. Juli 2025 um 11:09

    Heya,

    I wanted to make a suggestion regarding Avatar weapons for the upcoming Classic Server and hear everyone's thoughts regarding this feature.

    I personally I think, for the leveling experience to be "better", the Avatar system should be DISABLED.

    Here are my arguments:


    1. Class identity

    Talking to Oltsoldat, the idea I got was that the server wants to retain the class identities, at least on Tera Classic. This means that we want to retain the strenghts and weaknesses of each class and having avatar weapons will void any of that during the leveling process.

    The leveling process of Tera classic is actually part of the core experience (it will take a considerable amount of time and is actually a lot of fun to us classic tera enjoyers!), so having it triviliazied by Avatar weapons will spoil the fun. Everyone will be able to solo the whole game and to me, that goes against the idea of having an MMO thats build around players coming together to overcome challenges.


    2. It can be turned on at a later time

    Should we decide to turn them off at first, and later decide to turn them on (for example due to lack of playerbase to find leveling partners), I believe its better to turn it on LATER, than turning it OFF later. Once players have gotten used to the avatar system, its unlikely that they will ever want to turn it off. (imagine living your whole life with a microwave, a dish washer and a washing machine and then having to accept to live without it suddenly).


    3. Clashing with other potential features, such as "Blast from the Past".

    If the staff enables "Blast from the Past", it allows high level players to help out low-level players by joining them in lower level dungeons. The high level players will receive "equalized gear" for this dungeon run, which is generally much weaker than "good gear at that low-level". If the low level players had access to avatar weapons it would completely triviliaze this power dynamic, making high level players sort of useless in those groups, since they likely dont have access to avatar weapons then. (from my understanding)


    4. Classic experience

    In my opinion, "Classic Tera" is all about reliving the old ways of Tera, where things took time, BAMs were actually scary/fordmidable enemies and dungeon bosses had to be cleared carefully with their mechanics in mind. Modern Tera is more about a solo trip power fantasy with strong classes + avatar weapons that triviliaze any content until late-game, classic tera is about getting good with your class and working together. Avatar weapons will push players to just do everything on their own and I dont think thats aligned with that experience.


    5. Most Loot becomes useless

    The most important thing to me actually. I love loot, I love upgrading my gear as I level up and clear content. Finding that new shiny blue weapon for your class from an instance that you can enhance with alkahest is super rewarding. Now I can kill BAMs much quicker, or alone even, which speeds up leveling or allows me to level up by farming monsters, instead of questing. The power dynamic gives the player a certain level of freedom and feel powerful.
    With avatar weapon all loot becomes meaningless. The only thing you care for is picking up shards while questing and then oneshotting everything. I really dislike that because it ruins one entire aspect of having a power fantasy and dopamine release throughout the leveling process.


    I would like to hear your thoughts about what you think about the avatar system and whether we should have it or not.
    (And if yes, what are your arguments for it?)

  • Feedback regarding reddit post and start of the rebrand / Questions as well.

    • Jin
    • 19. Juli 2025 um 19:34

    I was honored to directly speak to OltSoldat earlier today to address both my post's concerns, but also to answer the questions written therein.

    Here is the summary of my fun little interv-- chat with him!

    Regarding the AI post itself

    1. People using AI to help write texts isn't anything new, or unusual. I think we somewhat agreed that the issue is not using AI per-se but instead that the post was trying to do too many things at once and as such the outcome was a bit of everything and a bit of nothing while sounding a little cringe. :P
    2. A new post will be made that focuses entirely on the European Classic Server announcement.

    Regarding the server transfer (32bit-Classic to 64bit-Modern)

    1. As the kind folks have already pointed out, this feature is not intended to "funnel players towards the modern (64-bit) server" and instead provide an option for players to try Tera in a different way once they might get bored of the classic environment, without having to start over entirely.
    2. We talked about the possibility to instead "clone" the character to the modern 64-bit server, instead of transfering. This way the action is not "irreversable" and allows players to continue playing on the Classic 32-bit server, should they later change their mind.
    3. Tera Europe Classic will be its own standalone service that will provide its own unique experience to players for many years to come.


    Regarding Classic Server info, direction and decision making process

    1. The EU classic server will be similar to other available classic Tera servers due to the fact that (currently) all private classic servers are being based on the same source files.
    2. Custom changes will be made to provide a better QoL experience for players, without losing the "classic feel" of the server. (For example you probably don't want to wait in-front of a bonfire for 2 minutes in a dungeon because you lost all your stamina after dying once.)
    3. The "Avatar Weapon System" is still in discussion. (Whether it will be active, or not.) However it was said that enabling or disabling the system is a very simple matter, so it's easy to change, if necessary.
    4. Currently there are no confirmed changes to the skill progression system (e.g. when a character learns a new skill and how much damage the skill does) since making changes to the leveling process is not an easy task. However late game changes, such as changing the power of maxed out skills is much easier and might be done to balance classes in case of obvious outliers.
    5. All(most) Tera Private Servers have to deal with DDOS attacks. This is an unfortunate truth and seems to be caused by the same third party, targeting various servers. There are steps taken to mitigate the issue, and some internal changes have been made to ensure that in case of a DDOS attack, not all in-game services will necessarily be affected.
    6. Existing classes are meant to retain their identity, retaining their strengths and weaknesses. There are potential plans to add more classes in the future (beyond the Gunner and Reaper class), without interrupting the balance of the game.
    7. Future content is a possibility (such as adding new dungeons, classes, items, etc. over time). So basically EU Tera classic could become something like a "progression server". (Similar to how WoW classic turned out)
    8. There will be Toolbox support with whitelisted mods the server will allow. Various blacklisted ones will be blocked / banned, including those that simulate 0-ping or automate gameplay.


    A quick summary of the 31.04 patch EU Tera Classic will run on:

    • Guild Alliance system
    • Guild Crusades with Sky castle support
    • The old Stamina System with bonfires and charms
    • Possibility for Nexus & Nexus Traverse instances
    • Gunner class (and Reaper)
    • Top Dungeons Sky Cruiser Endeavor (Hard) and Dreadspire
    • Option to enable "Blast from the Past" system
      (Allows higher leveled players to matchmake in lower level instances with Gear equalization)
    • Skill Awakening (New skills for all classes past level 60)
    • VM4 Generation (PvE) and Renegade (PvP) as Best-In-Slot equipment.
    • Gear refinement up to +15.

      Currently the staff is working on preparing a new website that will act as the new rebranded landing page for Tera Europe.

      Once there, you will be able to choose which server you want to download and play. (Classic or Modern) and visit the respective sub-page.

      A new launcher is being prepared for the Classic client and in the future the plan is to have a launcher that allows you to download and start both Game Versions. (Classic or Modern)
  • Feedback regarding reddit post and start of the rebrand / Questions as well.

    • Jin
    • 19. Juli 2025 um 08:15

    Hi, “Tera-Europe”! o7

    I wanted to write a first impression and wish/feedback post regarding the upcoming Tera-Europe classic server and rebrand of your setup as a whole. I will do my best to write constructive criticism with clear arguments why I feel the way I do.

    Disclaimer: I am an ex- Tera EU veteran. I’ve played the Betas, as well as Early access, Subscription era and F2P era for years before finally calling it quits. I’ve seen Frogster and Gameforge both run the game to the ground. I have also ran and hosted my own private server for another kMMO (Ragnarok Online, you might have heard of it) a few years back, so I am accustomed to the work that goes into hosting and maintaining a private server and community.

    Let’s talk about the reddit post first, since that's how I got here myself and I am assuming it's your current biggest platform to attract new players with marketing. I will also talk about the “rebrand” in my arguments as well.


    AI Post

    I think using AI to help write a marketing / announcement message is not inherently an issue, but the way it was executed here, is not really great. In short...

    1. The first argument is that it sounds “cringe” and not really human.
    2. There are clear mistranslations (or poorly written text) in sections where you seemingly did not run it through a translation machine.
    3. There are confusing parts, such as transferring between servers.
    4. There is a clear lack of useful information when it comes to the server.
    5. You are trying to announce two things at once, which is overwhelming and difficult to understand for a new player. (1. You are rebranding to Tera-Europe. 2. You are opening a new classic server) Both require a lot of work and effort and this post does a really poor job at portraying your commitment to making it happen.
    6. Way too much fluff text that repeats basically the same context without providing useful information. The post could be cut short and made to look and flow more professional in my opinion.
    7. No discord mentioned or provided. The link provided does not actually bring you to any Classic portal, be it inside the forum or otherwise, and instead brings you to the general front page, which is all German.

    Let's talk about the points in detail:

    1. “The first argument is that it sounds “cringe” and not really human.“
      • It gives a lazy first impression (vibe) to the overall post and your image.
      • I don't know your server (Tera-Germany) or your community at all, but this is the first impression I got, which is unfortunate because I bet you guys really care and are amazing, but the way the text is written is just really off-putting to me.
    2. “There are clear mistranslations (or poorly written text) in sections where you seemingly did not run it through a translation machine.” (By comparing your original german post and the english one.)
      1. “we got a forums post at https://crazy-esports.com and i will look at it for a good ping from eu”
        • This should be rewritten, as it currently makes little sense and really shows a contrast between (Auto Ai generated and translated) and manual human written text.
        • Suggestion: “We are currently preparing our Forum and Discord server to include new >Tera-Europe Classic< sections. We are also currently in the process of rebranding to “Tera-Europe”. You can find our current Tera-Classic information channels here: [>insert relevant link<].
          You can also expect a low ping if you are playing from within Europe, connecting to our server hosted in Germany.”
      2. “But note: Going back from 64-bit to 32-bit is not technically possible.”
        • Translating “technisch” to “technically” in a literal sense is not a good idea (and google/Ai doesn’t really know this). I would rewrite it as:
          “Going back from 64-bit to 32-bit is not possible on a technical level.”
    3. “There are confusing parts, such as transferring between servers.”
      • A reddit comment already confirmed my suspicion. People are confused and it seems like you did not write an official answer to address the confusion. (So far)
      • In my opinion, the reddit post needs to be separated into two major sections:
        1. The rebrand from Tera-Germany to Tera-Europe.
        2. The opening of a new classic server, known as “Tera-Europe-Classic”.
      • Write clear details about each of these (major) commitments so that players understand what's going on and what it means for them.
    4. “There is a clear lack of useful information when it comes to the server.”
      • Another reddit post effectively asked the same question: What makes your server classic?
      • What are the endgame dungeons/raids? What’s the max level? Will there be nexus events?
      • What custom features have you implemented? Is there modding support (toolbox/similar)
      • Do you have DDOS protection? (a common issue with current Tera Classic NA)
      • Did you rebalance anything? (OP Gunner comes to mind, especially when you want to provide a BALANCED PVP and endgame environment)
      • Do you have the skill rework in place? (Eg. Warriors gain their important skills much earlier, instead of level 60 (scythe))
      • There are a bunch of these questions that come to my mind, all which I'm sure other players would like answered as well, at a first glance.
        Remember, the average attention span of potential new players is very short when they don’t know anything about you ;)
    5. “You are trying to announce two things at once, which is overwhelming and difficult to understand for a new player.”
      • As mentioned at “3.” I would re-format and re-write the post to clearly separate both commitments and how you plan to implement them.
    6. “Way too much fluff text that repeats basically the same context without providing useful information.”
      • Not much to say here, any human being can tell the post is written by AI.
      • In my opinion / what I would like to see:
        Make a more informative post. Describe the server configuration and plan for the classic server. What kind of content is available, what kind of (major) balance changes have been made. Your commitment to the recreation of a true classic experience. You have a lot of fluff text that modern society would consider “cringe”, such as:
        “Because Tera lives - through you” or “[Emoji] Battle awaits. A world is reforged.” “Lancer blocks with honor” etc etc.. The whole post sounds like a failed attempt at an elevator pitch. The Tera(p-server) community isn't some oil prince in Saudi that will be impressed by these salesman words. I hope that makes sense.
    7. “No discord mentioned or provided.”
      • I know I might get a lot of shit for this opinion, but I will be frank: Use and promote discord as your primary source of information and communication. Forums, as much as we Germans love them, are incredibly archaic and very 2005. Every gaming community uses discord first and foremost, websites to register or information is very much secondary. Tertiary I would even say, since social media is second. Websites are important to handle back-end stuff like accounts, monetization, server statuses, etc. But other than that, I would highly suggest you promote your discord environment as your first choice of contact. (Download links, register links, server status, news, etc)


    I am personally not a huge fan of the entire “Transfer your character to Tera-Germany(Modern)” part.

    1. It’s confusing to many players, as can be seen in the reddit thread. Using “Tera Classic” right now, means to a lot of people that you are talking about a different server to most new folks around reddit / tera p-servers. (The canada hosted one)
    2. My first impression I got when I heard this:
      “They don’t really care about Tera classic and only see it as a stepping stone to funnel into their main server.” Which is a terrible idea.
      • You cannot transfer from WoW classic to WoW Retail either. The servers have very distinct configurations and communities and probably monetization schemes. They should be treated separately as their own unique experience that you would like to offer to your players. I don’t want to join a server that shouts “We can close at any moment as we can just transfer you to modern tera server whenever we want to”.
        I want to hear you say : “We are committed to this classic experience with its own team working on it, here to stay forever.” I don’t think a transfer should even be possible because it makes no sense.
        If I want the modern experience, I play on the modern patch, if I want classic, I play classic.
        I don’t even want to be able to make a “mistake” by transferring and then being stuck on modern. I hope that makes sense.


    Final note:

    I’d like to see more relevant information in regards to downloading the new client/patcher, launch events, current known bugs/issues, rewards, etc.

    I’d like to see your commitment to the rebrand and how you plan to execute it.

    I'd also like to see the community move towards "english first, german second" if we are rebranding to Tera-Europe, english as communication language should be the primary one and represented everywhere as such. (but I also dont want to alienate the core german playerbase ofc)


    Final Final Note:
    Super excited to see you try to make this all happen and to try the classic server with a low ping as a EU player myself! 🔥😀

    *mic drop*

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