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  1. Crazy-eSports
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  4. TERA Classic News

Patch Notes: 1.0.8 [01.10.2025]

  • Jin
  • 30. September 2025 um 21:11
1. offizieller Beitrag
  • Jin
    TERA-Classic-Moderator
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    • 30. September 2025 um 21:11
    • Offizieller Beitrag
    • #1

    Dear Community,

    on 01-10-2025, we have our scheduled maintenance to deploy Patch 1.0.8.


    Major game changes

    Class balance

    This week we are releasing our Lancer, Slayer, Warrior and Sorcerer changes.
    Regarding other classes & classes that only got minor changes this patch - please don't hold us at gun point (yet!)
    More changes are coming in the near future... some classes might reap some benefits next week!

    Lancer

    • Onslaught: Reduced mana cost to 400 down from 500
    • Spring Attack: Reduced mana cost to 240 down from 300
    • Adrenaline Rush: Reduced mana cost to 500 down from 600
    • Guardian Shout: Reduced mana cost to 340 down from 400
    • Challenging Shout: Reduced mana cost to 250 down from 300
    • Rallying Cry: Reduced mana cost to 250 down from 300

    Slayer

    • Reduced mana decay to 30 per second down from 40
    • Measured Slice: Increased crit chance by 10%
    • Heart Thrust: Reduced mana cost to 200 down from 250
    • Overhand Strike: Reduced mana cost to 120 down from 150
    • Eviscerate: Reduced mana cost to 190 down from 250
    • Knockdown Strike: Reduced mana cost to 150 down from 170
    • In Cold Blood: Reduced mana cost to 150 down from 200
    • Triumphant Shout: Increased mana replenishment to 300 up from 200

    Warrior

    • Increased maximum Resolve to 1500
    • Added new skill: Infuriate
      • Available at level 50
      • Infuriate is only available in Defensive Stance and will make Warrior unable to switch to Assault Stance for 3 minutes after using the skill
      • Comes with 2 glyphs, available at level 65
        • Energetic Infuriate Decreases cooldown by 20%
        • Slowing Infuriate Decreases opponent's movement speed by 50% for 5 seconds
      • Existing Warriors: the skill has to be learned in Skills menu
    • Cross Parry:
      • Removed cooldown from the skill
    • Combo Attack:
      • Made stagger effect to happen on second hit of the combo instead of the first hit in PvP
    • Blade Draw:
      • Increased base damage by 10%
      • Reduced cooldown to 9 seconds down from 11 seconds
      • Reduced mana cost to 230 down from 320
    • Scythe:
      • Increased base damage by 35%
      • Reduced cooldown to 10 seconds down from 12 seconds
      • Changed Keen Scythe glyph to Carving Scythe glyph & and made it provide double Crit Chance, previously Crit Factor
      • Made the skill replenish 100 Resolve on hit
      • Added Poison Blade > Scythe chain
    • Rain of Blows:
      • Increased base damage by 10%
      • Added stagger & knockdown effects immunity while casting the skill
      • Added Cascade of Stuns > Rain of Blows chain
    • Deadly Gamble:
      • Deadly Gamble I - changed the buff to increase Crit Chance by 15%, previously increased Crit Factor
      • Deadly Gamble II - changed the buff to increase Crit Chance by 30%, previously increased Crit Factor
      • Reduced post-casting delay of the skill
    • Reaping Slash:
      • Reduced cooldown to 25 seconds down from 40 seconds
      • Removed Edge usage from the skill & added Edge generation by 1 in both PvE and PvP
      • Increased Scythe damage buff duration to 25 seconds up from 15 seconds
      • Added 2 seconds stun effect to the skill
      • Made the skill available in both Assault & Defensive Stance (known issue that's likely to stay: skill will be 'greyed out' in the UI even though it's useable)
    • Combative Strike:
      • Increased damage by 15%
    • Binding Sword:
      • Changed the skill to finish all actions (shoot and pull) in one button press (known issue that's likely to stay: skill will still prompt for second use in UI)
    • Staggering Counter:
      • Made the skill unavailable in Defensive Stance
    • Backstab:
      • Increased stun effect applied by the skill to last 4 seconds up from 3 seconds
      • Normalized duration of stun effect applied by the skill
    • Rising Fury:
      • Added knockdown effect to second attack in PvP
    • Traverse Cut:
      • Reduced endurance debuff applied by the skill to 0.35% down from 0.85% per stack
      • Increased endurance debuff duration to 27 seconds up from 18 seconds

    Sorcerer

    • Increased base Crit factor to 50 up from 38
    • Reduced base PvP defense to 76 down from 84
    • Teleport Jaunt:
      • Increased cooldown to 15 seconds up from 12 seconds
      • Made the skill no longer share cooldown with Backstep
    • Mana Infusion:
      • Increased mana regeneration effect to 120 per second up from 160 mana per 2 seconds
    • Mana Siphon:
      • Increased mana replenishment effect to 300, 500, 800 for stage 1, stage 2 & stage 3 respectively up from 30, 50, 80
    • Fireblast:
      • Increased base damage by 10%
      • Made threat generation start at the end of the skill cast instead of the start
      • Enabled an option to cancel the skill within ~2 seconds window from activation without the skill going on cooldown
      • Increased casting speed effect of uncommon Hastened Fireblast glyph to 25% up from 17%
      • Increased cooldown reduction effect of uncommon Energetic Fireblast glyph to 20% up from 10%
      • Increased mana cost reduction effect of uncommon Brilliant Fireblast glyph to 400 mana reduction up from 250
      • Reduced glyph point cost of common Hastened Fireblast glyph to 3 down from 5
      • Reduced glyph point cost of uncommon Hastened Fireblast glyph to 2 down from 4
    • Fireball:
      • Reduced damage by 10%
      • Removed mana cost of the skill
      • Added 100 mana replenishment per hit of the skill
    • Warp Barrier:
      • Increased mana replenishment effect to 5% per hit up from 3%
      • Reduced duration of the skill to 1 second from 1.5 second
      • Removed post-casting delay of the skill
      • Increased Lingering Warp Barrier glyph effect duration to 100% up from 30%
      • Reduced glyph point cost of common Lingering Warp Barrier glyph to 2 down from 4
      • Reduced glyph point cost of common Energetic Warp Barrier glyph to 3 down from 4
      • Reduced glyph point cost of uncommon Energetic Warp Barrier glyph to 2 down from 3
    • Painful Trap:
      • Increased base damage by 80%
      • Reduced cooldown to 20 seconds down from 30 seconds
      • Enabled an option to cancel the skill within ~1 second window from activation without the skill going on cooldown
    • Lightning Trap:
      • Reduced cooldown to 24 seconds down from 30 seconds
      • Increased stun effect applied by the skill to last 6 seconds up from 5 seconds
      • Increased casting speed of the skill
    • Nerve of Exhaustion:
      • Reduced cooldown to 50 seconds down from 60 seconds
      • Increased weaken & immobilization effect duration to 5 seconds up from 4 seconds
    • Burst of Celerity:
      • Made the skill be available at level 18
      • Made the skill unable to be dispelled by Plague of Exhaustion & Regression
      • Reduced glyph point cost of common Swift Burst of Celerity glyph to 3 down from 5
      • Reduced glyph point cost of uncommon Swift Burst of Celerity glyph to 2 down from 4
    • Mana Volley:
      • Reduced cooldown to 90 seconds down from 180 seconds
    • Flaming Barrage:
      • Removed post-casting delay of the skill
    • Magma Bomb:
      • Increased base damage by 20%
      • Lowered projectile arc height of the skill
    • Void Pulse:
      • Increased base damage by 10%
      • Increased mana cost reduction effect of uncommon Brilliant Void Pulse glyph to 400 mana reduction up from 250
    • Arcane Pulse:
      • Increased projectile speed of the skill for all charge levels by 100%
      • Increased duration of Crit Factor effect of uncommon Keen Arcane Pulse glyph to 5 seconds up from 4 seconds
      • Reduced glyph point cost of common Powerlinked Arcane Pulse glyph to 3 down from 5
      • Reduced glyph point cost of uncommon Slick Arcane Pulse glyph to 2 down from 4
    • Flame Pillar:
      • Increased damage by 100%
      • Removed post-casting delay of the skill
      • Reduced glyph point cost of common Blazing Flame Pillar to 2 down from 3

    Unless specified otherwise (such as in Deadly Gamble's case) only the highest available levels of skills were changed, this is a transition state - all skill levels will be updated eventually!


    PvE

    Ghillieglade:

    • Increased drop rate of Blacksmith's Ember to 10%

    Bathysmal Rise (NM):

    • Increased drop rate of Blacksmith's Ember from Fulminar to 17.5%, 35% with Joy of Party

    Bathysmal Rise (HM):

    • Added Tantibus Scales as a guaranteed drop from Nightmare Fulminar same as BRNM
    • Added Blacksmith's Ember to Nightmare Fulminar at a 25%, 50% with Joy of Party, chance of dropping

    PvP Corsair's Stronghold:

    • Reduced teamsize to 17 down from 20
    • Reduced healers per team to 2(min) and 4(max) down from 3(min) and 4(max)

    Fraywind Canyon:

    • Reduced teamsize to 12 down from 15
    • Reduced healers per team to 3 down from 5


    Minor game changes

    General

    Specialty store:

    • Added the following item: Sky Lotus Drink

    Bug fixes

    • Fixed the bug for the wrong chests in the ambit shop
    • Fixed the missing gloves in the ambit shop
    • Fixed the description of the skill "Warding Totem" from Mystic
    • Fixed the description of the following items: Drop of Dissent, Drop of Defiance, Threads of Rebellion, Jadefired Mark, Kinstorm Mark, Learnkeel Mark
    • Fixed Universal Additive & Master's Additive to work from the Valkyion box(vanguard)
    • Fixed Bravery Potion not refreshing buff duration after using it before previous buff expired


    Events

    Ongoing events:

    • [Rootstock] till 15/10/2025
    • [Pond Faire] till 15/10/2025

    Once the servers are back up we will send out a notification on discord!
    We thank you for you patience and see you on the battlefields!

  • Jin 30. September 2025 um 21:13

    Hat den Titel des Themas von „Patch Notes: 1.0.8 [01.01.2025]“ zu „Patch Notes: 1.0.8 [01.10.2025]“ geändert.

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