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  1. Crazy-eSports
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  3. TERA-Europe-Classic
  4. Bearbeitet Anfragen Archiv

Suggestion/Discussion: Disabling Avatar Weapons on Classic

  • Jin
  • 20. Juli 2025 um 11:09
  • Geschlossen
  • Jin
    TERA-Classic-Moderator
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    • 20. Juli 2025 um 11:09
    • #1

    Heya,

    I wanted to make a suggestion regarding Avatar weapons for the upcoming Classic Server and hear everyone's thoughts regarding this feature.

    I personally I think, for the leveling experience to be "better", the Avatar system should be DISABLED.

    Here are my arguments:


    1. Class identity

    Talking to Oltsoldat, the idea I got was that the server wants to retain the class identities, at least on Tera Classic. This means that we want to retain the strenghts and weaknesses of each class and having avatar weapons will void any of that during the leveling process.

    The leveling process of Tera classic is actually part of the core experience (it will take a considerable amount of time and is actually a lot of fun to us classic tera enjoyers!), so having it triviliazied by Avatar weapons will spoil the fun. Everyone will be able to solo the whole game and to me, that goes against the idea of having an MMO thats build around players coming together to overcome challenges.


    2. It can be turned on at a later time

    Should we decide to turn them off at first, and later decide to turn them on (for example due to lack of playerbase to find leveling partners), I believe its better to turn it on LATER, than turning it OFF later. Once players have gotten used to the avatar system, its unlikely that they will ever want to turn it off. (imagine living your whole life with a microwave, a dish washer and a washing machine and then having to accept to live without it suddenly).


    3. Clashing with other potential features, such as "Blast from the Past".

    If the staff enables "Blast from the Past", it allows high level players to help out low-level players by joining them in lower level dungeons. The high level players will receive "equalized gear" for this dungeon run, which is generally much weaker than "good gear at that low-level". If the low level players had access to avatar weapons it would completely triviliaze this power dynamic, making high level players sort of useless in those groups, since they likely dont have access to avatar weapons then. (from my understanding)


    4. Classic experience

    In my opinion, "Classic Tera" is all about reliving the old ways of Tera, where things took time, BAMs were actually scary/fordmidable enemies and dungeon bosses had to be cleared carefully with their mechanics in mind. Modern Tera is more about a solo trip power fantasy with strong classes + avatar weapons that triviliaze any content until late-game, classic tera is about getting good with your class and working together. Avatar weapons will push players to just do everything on their own and I dont think thats aligned with that experience.


    5. Most Loot becomes useless

    The most important thing to me actually. I love loot, I love upgrading my gear as I level up and clear content. Finding that new shiny blue weapon for your class from an instance that you can enhance with alkahest is super rewarding. Now I can kill BAMs much quicker, or alone even, which speeds up leveling or allows me to level up by farming monsters, instead of questing. The power dynamic gives the player a certain level of freedom and feel powerful.
    With avatar weapon all loot becomes meaningless. The only thing you care for is picking up shards while questing and then oneshotting everything. I really dislike that because it ruins one entire aspect of having a power fantasy and dopamine release throughout the leveling process.


    I would like to hear your thoughts about what you think about the avatar system and whether we should have it or not.
    (And if yes, what are your arguments for it?)

  • I.LikeBananas
    Schüler
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    • 29. Juli 2025 um 17:50
    • #2

    I think crafting the avatar weapons are already disabled.
    And the chances to drop them in dungeons is so rare that I have only seen them drop once (from level 2-65).

    Personally I think that as soon as people hit level 65 with their main characters the level dungeons will die. Newcomers will struggle to find a party and having no avatar weapon makes it hard and tedious to level through main story. (Speaking for healers, classes like gunners etc will have no issue with that).

    But tbh many people are still playing so it hasnt been an issue yet but will be in the future.
    But then idk if it would be fair towards the people who did it the hard way up until now.

    Von meiner Brieftaube verschickt

  • Chiichen
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    • 30. Juli 2025 um 07:51
    • #3
    Zitat von I.LikeBananas

    Personally I think that as soon as people hit level 65 with their main characters the level dungeons will die.

    That's why there's an option to pick "Blast from the Past" in the instance matching. You can get tokens which can be exchanged into real good stuff.

  • MunG_Za
    Anfänger
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    • 30. Juli 2025 um 09:40
    • #4

    There are still loads of people leveling, we can only hope and trust this server gets advertised enough! Keep the players coming in.


    I think the choices made here has been great so far, I can only hope it continues!

  • MunG_Za
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    • 30. Juli 2025 um 09:41
    • #5
    Zitat von Chiichen

    That's why there's an option to pick "Blast from the Past" in the instance matching. You can get tokens which can be exchanged into real good stuff.

    I hope the high level players know about it and use it, we had one lvl 60 so far come to help, and the best part is that, yes they are stronger, but not OP so its still good fun! When I am leveled up I will surely do this and help out, do a few runs each day, as long as the Queues are working.

  • Chiichen
    Fortgeschrittener
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    • 30. Juli 2025 um 10:54
    • #6
    Zitat von MunG_Za

    I hope the high level players know about it and use it, we had one lvl 60 so far come to help, and the best part is that, yes they are stronger, but not OP so its still good fun! When I am leveled up I will surely do this and help out, do a few runs each day, as long as the Queues are working.

    The best thing about this system is that you don't loose any skills or glyph points even when you run a lower-level dungeon. Only your level will be lowered so you can keep your rotations. ;)

  • Satsuri 12. August 2025 um 19:18

    Hat das Thema geschlossen.
  • Satsuri 12. August 2025 um 19:18

    Hat das Thema aus dem Forum Feature Wünsche / Feature Suggestion nach Bearbeitet Anfragen Archiv / Processed requests archive verschoben.

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