Community Feedback & Questions
Classic Server
Player Observations:
- Community feels much smaller; LFG queues are much longer. Can we have unlimited dungeon entries to help players still progressing their gear or catching up?
- We’re working on a solution for this. Currently discussed internally.
- Gear progression currently favors multi-account crafting routes. Could there be alternative ways to obtain gear beyond gathering/crafting?
- No info to share about this at this point. Please create a suggestion topic for us to gather more information and feedback.
- The current in-game Skill Prediction (SP) version feels worse than older free versions. Will we ever be able to use our own SP tools again?
- Our Server Skill Prediction mod will never be as “smooth” as Client Side SP mods, due to how it works.
However we are currently looking at improving our Skill prediction mod which should result in a smoother experience. Please stay tuned for further updates.
- Our Server Skill Prediction mod will never be as “smooth” as Client Side SP mods, due to how it works.
- Will you nerf double heal?
- Please post in the suggestions channel so that we can get a discussion going about this.
- Regarding regional servers — if players are in the Middle East, would a localized version help with ping/connection?
- It could. Please open a suggestion topic so we can see how many players could benefit from a new proxy region!
- Can we expect newer dungeons like Timescape, Ruinous Manor, or Forsaken Island? Or will content stop before those patches?
- New playable content is planned for 2026.
- Is exclusive Classic content planned (gear, dungeons, or events)?
- We are considering it for 2026. We are still investigating the Tera File structure to be able to manipulate it as best as possible, but we want to - yes.
- Will Classic remain on Patch 31 (P31)?
- Yes and no. We are back-porting costumes and classes, content as well. But our mechanics and class balance foundation will stay close to Patch 31.
- What exactly is “VM4.5” you’ve mentioned — is it a step between VM4 and Lucid (VM5)?
- Something like that. Mid-term progression update to unify PVP and PVE visionmaker stats into one equipment set.
- Is Elin Gunner coming to Classic?
- Maybe, maybe not.
- Regarding backporting classes — how feasible is it? (e.g., Brawler has knock-up mechanics that don’t exist in this patch version).
- We will face these issues when we get to them. As of now we are looking at Ninja and that’s going well..so far.
Awakening Server
General Questions:
- What’s your strategy for increasing the player base?
- We will start talking to content creators after our new websites are online, as well as involve ourselves a little bit more on social media channels.
- Will there be advertising or marketing campaigns to attract new/returning players?
- Yes, see above.
- You mentioned new extreme dungeons planned for 2026 — which dungeons will those be, and how many are expected?
- Will be detailed later, however due to recent team restructuring, we cannot answer this properly as of now.
- Is there a road map available for Awakening?
- Not anymore, as of this moment. We will keep you posted.
Gameplay & Mechanics:
- When will we have a dungeon rotation update? The current one has been live for ~1.5 years.
- Once we have enough dungeons to fill a new rotation.
- Will you fix loot distribution issues (e.g. Purple Alkahest low drop rate, not group loot)?
- This was planned with the old road map, but we cannot give a good answer on the implementation as of now.
- Are there any class balance patches planned (either standalone or alongside new gear)?
- This was planned with the old road map, but we cannot give a good answer on the implementation as of now.
- Will you change the Purple Alkahest problem and keep the +21 enchanting system, or revert/scrap it?
- This was planned with the old road map, but we cannot give a good answer on the implementation as of now.
- Can we expect catch-up mechanics for new players? It's currently hard for lower GS players to find groups or gear up.
- Please use the suggestions channel to post your ideas regarding this!
- Any plans to make 2.0 Dragons available again (for those who missed the one-year event)?
- See our forum post regarding this.
- Will you reduce EP and skill advancement point requirements?
- No plans as of now.
- Can we remove the costume rotation in the Dressing Room and lower prices? Why not just let us buy what we want?
- No, please check the forum regarding this.
- Could there be an NPC for skins, mounts, VIP, and Teracoin items purchasable with Vanguard Coins (like on Classic)?
- No and Classic will remove this feature eventually. The reason being that Classic hit our Earnings limit very quickly after launch, so a temporary solution was implemented to allow players to get costumes without purchasing them.
- Could party rewards scale with fewer players (e.g. 3–4 players instead of full party)? Some dungeons (like Brawler NM) are doable solo — reward effort fairly.
- No plans of now, we don’t want to force players to use smaller parties to farm things.
Technical & Server Questions
- Any plans to fix desyncs for classes like Brawler and DA?
- No plans as of now, this was also a problem on retail unfortunately.
- How limited are you by copyright on Awakening — especially if you’re adding new extreme dungeons beyond what existed officially (like Manaya)?
- No issues, copyright has nothing to do with it.
Miscellaneous
- GM moderation concerns — players feel GMs timeout or ban arbitrarily; can this be addressed?
- This won’t be happening anymore.
- If you get muted without warning, its likely because you are being toxic, rage baiting or otherwise try to stir negativity within the community or directed at the GM team.
- Bans and other heavier moderation will always be followed by a ticket/email.
- Why is the Awakening economy so inflated compared to Classic’s cheaper progression?
- Our prices are much lower than other p servers in general
- Classic caused massive earning-caps (induced by our agreement with Krafton) in the early days, forcing us to make costumes otherwise available
- These solutions are gonna be changed in the future
- Other shop items have pretty much the same prices on both servers (with very minor differences)
- Gold inflation is a problem both servers have to solve, and gold sinks are being implemented






