Hello everyone, I've noticed some player have a hard time finding guides on dungeons, So below I'll make a quick a nice guide for every dungeon from 460
I'll mark each pattern with a symbole
đĄ for the tank
â for the healer
â for the dps
â for the whole party
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460
Trapabyss of Traparoth
1st boss
Ice puddle (secondary aggro that has a link to the main mechanic) â
The boss will target a player at random and put an ice puddle under him, dont put it too far from the boss and dont put it too close from the others https://imgur.com/9b9cEdR
Fire ! (GROUP MECANIC)
The boss will shout a sentence and when he raises his sword he'll knock into the air every player who wasn't in Iframe
After that he'll target a player who's been thrown in the air or, if nobody has been knocked up he'll target the furthest player and breath fire at him, then he'll target someone at random. while technically you can tp to avoid it the safe way to deal with it is to go in the ice puddle (see above) to avoid the fire dmg https://imgur.com/2hXRFA1
Share the love â
The boss will make a donut shape zone around every player in the dungeon, the outer zones of the donut will explode first then the inner one, the dps as to pack together and heal/tank needs to go away, once the outer zone explode you'll have to Iframe as the inner zone will explode as well (both zone are Iframable)
In out / out in â
The boss will make two zones you can Iframe,
if he jumps back it'll be inner safe -> outer safe
else it will be outer safe -> inner safe
https://imgur.com/6CWQRkC https://imgur.com/8GhleFZ
Tripattern â
The boss makes a room wide aoe that will either push or pull players than will do a inner safe zone or an outer safe zone. the healer should kaia to prevent the push/pull
Beware this boss tends to KD the tank and push back dps who're on his left side and is not easy to reposition.
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2d boss
Sacrifice â
From time to time the boss' foot will radiate with a red or blue fog, the red fog means he will hit in close range, the blue one means he'll hit in outer range
This mecanics gives a debuff the player(s) who took it. if you take the debuff twice you die, if nobofy takes the debuff everyone gets the debuff
Usually players call out which debuff they'll take, for exemple
- tank 1
- Heal 2
- zerk 3
- archer 4
- gunner 5
When he falls below 50% hp the boss can do his mecanic twice in a short succession
In dire situation the lowest dps should take a death to save the party from a wipe.
https://imgur.com/8ywPhGE https://imgur.com/lSrc6a2
Grounded streets â â
The boss looks over his shoulder then swipes behind him with his sword, the swipe inflicts a dot that can and should be dispelled asap. Below 50% the boss will do it twice in a row
Ground stun â
The boss put a stun puddle under everyone's foot then when he starts to move the puddle stuns everyone who's not in an Iframe. If at least one player get stunned he will then do his beyblade
Beyblade â đĄ
The boss spins with his swords out dealing dmg in a 15m range (you can block and Iframe)
U-Turn â đĄ
The boss turns and throw out 3 little purple spikes who dot and deal dmg, then he'll either Stun or do a single swipe
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3rd boss (traparoth)
Tripattern â
The boss thrust his sword on the tank (you can block it) then spins in a 40m zone around himi (Iframe it), before he starts his spin the tip of his sword will point the safe zone of the next part of the attack, the half room swipe that cannot be Iframe or blocked.
after that he'll do donuts that cannot be blocked or Iframe, from him then away if the zone to his right was safe, from the outer toward him if not. each part deals a lot of dmg and dots
https://imgur.com/trmYZNv https://imgur.com/8lyDFlq
The orbs â
From 80% and onward the boss will tp in the center of the room and give everyone a debuff, black or white. Around the room black and white sphere will spawn (2 blacks and all the other white). When a sphere is destroyed it gives the closest player around it (in a range of 5 meters) with a debuff opposite to its color a 4 secondes immunity to the boss' mechanic. the boss makes a sigil grow in the middle of the room, when the red glyphes starts to appear it's time to destroy the sphere. (beware if you're not well geared the sphere aren't a oneshot).
If the healer dispells the boss during the mechanics he does it a little slower â
Dps check cage â
The boss will tp in the middle and make a cage around him killing every players who's not in. then he'll give everyone a debuff (red, yellow or blue) and he'll make slices of those color extend from him, when they reach the cage if you're not in a slice of your color you're dead, else you'll take 1/3 of your hp. This mecanic is also a sheild, if you fail to break it he will then do a 4th colorless one part to his attack killing everyone.
Laser â
The boss will turn to a player. if the player has a secondary aggro he'll shoot a laser on him, else he'll do a fake out before throwing it
Spin â
The boss does the same spin that he does after the 1st hit of the tripattern, he also does it as a follow up to a stun
Kagebushin no jutsu â
Once under 50% hp and then perodically the boss forgets he's a slayer and not a ninja and create 2 clones, he either tp to the entrance and he and his clowns spin or he'll tp away from the entrance and he and his clones will throw lasers
https://imgur.com/JuOWdaT https://imgur.com/vASmjI0
Wave â
The boss levitate and bring his knee up and create waves at 8m+ from him that extends and deals a lot of dmg, you can Iframe it
Stun â â
He can either stun after doing twice a two hit combo on the tank or slowly stun in front and behind him. if a stun isen't dispelled in time he'll then do a spin.
Cage â
The boss will stop and raise his left hand, everyone will have a red circle around him, when he closes his hand you have to Iframe it or else you'll get stunned in a cage (You can destroy the cage). After that the boss will do room wide hits that can be blocked by the tank. and should be healed
Debuff â
When you get hit by the boss main mechs you'll get a stack in your debuff bar that cannot be dispelled. from time to time the boss will remove the stacks and make them explode dealing dmg per stacks and giving to everyone a mana debuff that should be dispelled asap.