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Tera Rewards

  • MunG_Za
  • 27. Juni 2025 um 10:29
  • MunG_Za
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    • 27. Juni 2025 um 10:29
    • #1

    Hi Guys,

    The Tera Rewards is a great addition imho, however when you hit Level 4 it slows down dramatically to the point of just being ignored right now.

    I think it is a fantastic way to get people to play and be active, but wow it scales way to hard in my opinion, I don't know how other's see it but had to put my though here.

  • Phoenixjannik
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    • 28. Juni 2025 um 18:15
    • #2

    i totally agree, also it feels insanely frustrating, when you notice there is exactly 2 Activities that grant 250(185) points each being running dungeon which takes time but more importantly a group and the second one being a task to oneshot 10 lvl 65 mobs on island of dawn which is insanely boring, while most other activities do not even grant a similar amount.

    Also the dayly dungeon feels incredibly boring as well as useless granting 1,2 or 3 coins at low levels. Maybe you can just count the first ini-run of the day with a group for it.

    Moreover: Are we supposed to run hundreds of inis for a level up, when its hard to run inis at all, cuz of the tiny playerbase?

  • Phoenixjannik
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    • 28. Juni 2025 um 18:21
    • #3
    Zitat von Phoenixjannik

    i totally agree, also it feels insanely frustrating, when you notice there is exactly 2 Activities that grant 250(185) points each being running dungeon which takes time but more importantly a group and the second one being a task to oneshot 10 lvl 65 mobs on island of dawn which is insanely boring, while most other activities do not even grant a similar amount.

    Also the dayly dungeon feels incredibly boring as well as useless granting 1,2 or 3 coins at low levels. Maybe you can just count the first ini-run of the day with a group for it.

    Moreover: Are we supposed to run hundreds of inis for a level up, when its hard to run inis at all, cuz of the tiny playerbase?

    this actually may relate to the problem of being a multiplayer mmo without rly multiple players. I know developers have stated that they want to encourage players to play together instead of soloing stuff, but still i dont think you should prevent preogress if there simply arent enough players to run dungeons as 5-party.

  • MunG_Za
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    • 28. Juni 2025 um 20:59
    • #4
    Zitat von Phoenixjannik

    this actually may relate to the problem of being a multiplayer mmo without rly multiple players. I know developers have stated that they want to encourage players to play together instead of soloing stuff, but still i dont think you should prevent preogress if there simply arent enough players to run dungeons as 5-party.

    I completely agree - I mean I am not asking to make it free or super easy but this is a little much so you just kind of forget about it, and it keeps starring you in the face - like an eternal golden carrot just dangling there, I mean why not make it one very good reason to play and for newer folks stay.

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